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Sunday, 29 May 2016

Game Maker Studio Tutorial : Scaling for Devices

So, the first in the series

Before we start, I’m a hobbyist game designer, not a programmer, so what I'm sharing is a collection of my code and other game projects.

Download GMS file here

Each and every of us has once struggled to make the game appearing right on every single mobile in the market.
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Posted by Tom Nguyen at 08:08 No comments:
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