Shep Hard is fun to play game from Butterscotch Shenanigans, an indie speed run, but it has such high quality of a complete project.
Saturday, 21 October 2017
Galactic Missile Defense Source Code from Black Sheep Game
Well this game is simple enough, but first for some introduction : this game is published on Steam and Google Play, also a nice stuff to play and study
Freeway Mutant Source Code from Butterscotch Shenanigans
Another game I love from Butterscotch Shenanigans, this time is an endless running game called Freeway Mutant
Flop Rocket Source Code from Butterscotch Shenanigans
Yet another Source code from this studio (they are truly amazing)
In Flop Rocket you control a rocket and try to fly it into space, despite the fact that someone with high authority said "No! You can't!"
In Flop Rocket you control a rocket and try to fly it into space, despite the fact that someone with high authority said "No! You can't!"
Sunday, 13 August 2017
Extreme Burger Defense Source Code from Butterscotch Shenanigans
Extreme Buger Defense is a game from Butterscotch Shenanigans
Never heard of them? Then check out the amazing Crashlands, and a bunch more of games.
Never heard of them? Then check out the amazing Crashlands, and a bunch more of games.
Cook Serve Delicious Source Code
This game is a gem, and it's very unique. You own a restaurant, a small one, and the day to day goal is to serve as many guests as possible.
A nice game, with a nice mechanic, and food looks delicious, too.
A nice game, with a nice mechanic, and food looks delicious, too.
Saturday, 3 June 2017
10 Seconds Ninja X Source Code
The game is back, with a new look.
Yes, I'm talking about 10 Seconds Ninja X.
If you love the previous 10 Seconds Ninja Source Code, you may find this one useful too.
The source code is from Game Maker The Humble Bundle.
Download here
Yes, I'm talking about 10 Seconds Ninja X.
If you love the previous 10 Seconds Ninja Source Code, you may find this one useful too.
The source code is from Game Maker The Humble Bundle.
Download here
Sunday, 28 May 2017
ELO Rating system for Deathmatch
Hi guys
You've been waiting long, so here's the next article for ELO Rating system for Deathmatch.
Get it here if you don't want to read
It's the next article following this one about ELO Rating for Team Deathmatch
So, we'll use that approach for this system.
Example : A Deathmatch with 6 players. Player A will fight against an imaginary opponent (X) which has ELO points equal to the average ELO of the rest 5 players (exclude Player A)
Player A attends a 6-Player Deathmatch against 5 other players.
Here's how we get the ELO
Step 1 : Get average ELO Points of the rest players
Step 2 : Compute transformed ELO rating points of player and the rest
r(A) and r(Rest) : current Elo points of Player A and the Rest respectively
Step 3: Compute the expected score (E)
Step 4 : After the match is over, get the actual score based on the rank of player A
Step 5 : Get the updated ELO point
Why n = 1?
In Deathmatch, good player gets more points than Team Deathmatch because they don't have to "share" it. It may cause a tendency to choose Deathmatch rather than Team Deathmatch
But, if you sucks at playing Deathmatch, the loss is greater because there's no teammate to share with you. High risk, high reward.
So if you want a balance between these modes, consider using a smaller value of n to make the ELO Points gained in Deathmatch smaller. (1 is the default value)
Confused? Get this file and I'll illustrate the system in step by step
https://drive.google.com/open?id=0BzRDev8MAFcaeGUwZ0N6YThzdFU
Do you have any comment, please share with me.
You've been waiting long, so here's the next article for ELO Rating system for Deathmatch.
Get it here if you don't want to read
It's the next article following this one about ELO Rating for Team Deathmatch
ELO Rating System for Deathmatch
Deathmatch
Deathmatch has different nature than Team Deatchmatch. In this mode, player has to fight on his/her own against other player, and the winning condition (if any) is often claiming the 1st position.So, we'll use that approach for this system.
Methodology
- Again, ELO system is initially built for personal match, to use it for Deathmatch, we must make another assumption : player A will compete against another imaginary opponent (call him X), which has the ELO points equal to the average ELO points of the rest players (exclude player A).
Example : A Deathmatch with 6 players. Player A will fight against an imaginary opponent (X) which has ELO points equal to the average ELO of the rest 5 players (exclude Player A)
- If player has more points than X, he's more likely to stay in the top half of the chart (in 6-player Deathmatch, it's the top 3). So if it's not, then players loses more points.
- If you want more ELO points, stay in top. If you want to lose points, stay in bottom
Calculation
(this site provides the calculation of ELO system for chess, which I use for my method https://metinmediamath.wordpress.com/2013/11/27/how-to-calculate-the-elo-rating-including-example/)Player A attends a 6-Player Deathmatch against 5 other players.
Here's how we get the ELO
Step 1 : Get average ELO Points of the rest players
Step 2 : Compute transformed ELO rating points of player and the rest
r(A) and r(Rest) : current Elo points of Player A and the Rest respectively
Step 3: Compute the expected score (E)
Step 4 : After the match is over, get the actual score based on the rank of player A
Step 5 : Get the updated ELO point
- r’(A) : updated Elo point of Player A.
- K -factor: K = 32
- n = 1
Why n = 1?
In Deathmatch, good player gets more points than Team Deathmatch because they don't have to "share" it. It may cause a tendency to choose Deathmatch rather than Team Deathmatch
But, if you sucks at playing Deathmatch, the loss is greater because there's no teammate to share with you. High risk, high reward.
So if you want a balance between these modes, consider using a smaller value of n to make the ELO Points gained in Deathmatch smaller. (1 is the default value)
Confused? Get this file and I'll illustrate the system in step by step
https://drive.google.com/open?id=0BzRDev8MAFcaeGUwZ0N6YThzdFU
Do you have any comment, please share with me.
Reference
Sunday, 16 April 2017
How to Use ELO Ranking for Team Deathmatch with Formula and Example
Include example file, you can get it here if you don't want to scroll :)
Have you ever wondered about Ranked Play mechanism of League of Legends, DOTA2 and Overwatch? Maybe you read about it somewhere, that they use the so-called ELO system to calculate the points gained/lost after match.
Have you ever wondered about Ranked Play mechanism of League of Legends, DOTA2 and Overwatch? Maybe you read about it somewhere, that they use the so-called ELO system to calculate the points gained/lost after match.
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